In the pantheon of video games, one title stands above all others in terms of creating a truly fascinating and compelling world: the original BioShock. The undersea city of Rapture is one of the most vivid locations I've ever visited in a game, and while some worlds have been bigger or more detailed or rendered with more polygons, none have ever felt as real. In fact, the place that comes the closest is the floating city of Columbia, the setting of the new BioShock Infinite.
Showing posts with label BioShock. Show all posts
Showing posts with label BioShock. Show all posts
Monday, April 1, 2013
Review: BioShock Infinite (Xbox 360)
BioShock Infinite does what the BioShock series does best, weaving a thrilling narrative into a rich and captivating world.
Like any medium for artistic expression, video games can allow us to experience fantastic new worlds that entertain and inspire us. Unlike most other mediums, though, games also allow us to interact with those worlds. This characteristic begets an enormous challenge when creating a video game; while a novel or a film has to create a world that is convincing when experienced through the controlled environment of the page or the screen, a video game has to create one that is convincing when you walk around inside of it and poke things, often in an effort to wreck the joint.
In the pantheon of video games, one title stands above all others in terms of creating a truly fascinating and compelling world: the original BioShock. The undersea city of Rapture is one of the most vivid locations I've ever visited in a game, and while some worlds have been bigger or more detailed or rendered with more polygons, none have ever felt as real. In fact, the place that comes the closest is the floating city of Columbia, the setting of the new BioShock Infinite.
In the pantheon of video games, one title stands above all others in terms of creating a truly fascinating and compelling world: the original BioShock. The undersea city of Rapture is one of the most vivid locations I've ever visited in a game, and while some worlds have been bigger or more detailed or rendered with more polygons, none have ever felt as real. In fact, the place that comes the closest is the floating city of Columbia, the setting of the new BioShock Infinite.
Saturday, April 7, 2012
PAX East 2012: Day Two
8:00 AM - Got a (much) later start this morning. The last panel I want to hit is at 9:00 PM, so I thought a bit of extra sleep would be nice. It's also tough not to take the opportunity to sleep in when your toddler and newborn happen to be in another state.
10:36 AM - Briefly hit the expo floor before the next panel. Highlight was playing an upcoming XBLA title Hell Yeah!, a tongue-in-cheek Metroidvania game about a demonic rabbit and his Hellish minions.
1:24 PM - Great Irrational Games panel about the monster design process for the upcoming Bioshock Infinite game. Sounded like these guys really work from the bottom up, continually thinking about the narrative and each character's integration into the game world. They even talked about some of the early 20th century period research they did, touching on topic ranging from automatons to photography to antiseptics.
2:16 PM - Met up with with a friend from Red 5 Studios who is here promoting FireFall, an upcoming massive multiplayer online shooter. We chatted while I followed her around the massive convention center on her quest to deliver swag to the other promo stations.
4:06 PM - Phenomenal panel on legal issues in the gaming industry, featuring lawyers from Take-Two and Gearbox (among others). The discussion covered a range of great topics, from last year's video games first amendment case in the Supreme Court, to data privacy (regarding the PSN hack), to always-on DRM, to banning sex offenders from online services. Also covered was the landmark case of Pac-Man vs K .C. Munchkin.
4:48 PM - They're having a promotion at the Far Cry 3 booth where they promise you a free copy of the game if you let them shave your head. How about a deal instead where I pay you $60 and I get to keep my hair? Or even better, one where I pay you $0, I keep my hair, and I don't have to play Far Cry 3?
6:02 PM - Decided take a walk during my dinner break to ditch my gear. While the stereotype that gamers are unkempt and malodorous is often overstated, I have to admit that Boston's dismal spring air did seem a bit more refreshing than usual.
6:45 PM - Considering all the Dungeons & Dragons and Magic the Gathering I've seen here, I was astonished to end up in line next to a group of people playing actual cards. Further inquiry revealed the game to be an arcane Vietnamese variant of Asshole called "Killer".
7:45 PM - Attended a panel on freelance video game journalism, featuring Susan Arendt, managing editor of The Escapist (who was on yesterday's panel about game criticism). Heard some good tips in case I ever take this little hobby of mine to the next level.
10:00 PM - Giant Bomb Safe and Sane Family Funfest 2012. Panel topics included the site's recent acquisition by CBS Interactive, the crew's list of PAX must-see games, StreetPassing, Cards Against Humanity, prestidigitation and Hank Lee's Magic Factory.
11:36 PM - Giant Bomb post-party at J. J. Foley's. Got a chance to meet a bunch of great users, as well as talk with Brad Shoemaker and Patrick Klepek from the site. Also there was beer.
2:24 AM - It's been a long time since I was in a bar late enough to be herded out at closing time. Tomorrow morning might be a rough start.
10:36 AM - Briefly hit the expo floor before the next panel. Highlight was playing an upcoming XBLA title Hell Yeah!, a tongue-in-cheek Metroidvania game about a demonic rabbit and his Hellish minions.
1:24 PM - Great Irrational Games panel about the monster design process for the upcoming Bioshock Infinite game. Sounded like these guys really work from the bottom up, continually thinking about the narrative and each character's integration into the game world. They even talked about some of the early 20th century period research they did, touching on topic ranging from automatons to photography to antiseptics.
![]() |
| Concept art for one of the "Boys of Silence". They also played the sound effect for his "scream attack" at a high volume. It's not a sound you want to hear more than once. |
2:16 PM - Met up with with a friend from Red 5 Studios who is here promoting FireFall, an upcoming massive multiplayer online shooter. We chatted while I followed her around the massive convention center on her quest to deliver swag to the other promo stations.
![]() |
| FireFall had one of the more impressive booths on the expo floor. |
4:06 PM - Phenomenal panel on legal issues in the gaming industry, featuring lawyers from Take-Two and Gearbox (among others). The discussion covered a range of great topics, from last year's video games first amendment case in the Supreme Court, to data privacy (regarding the PSN hack), to always-on DRM, to banning sex offenders from online services. Also covered was the landmark case of Pac-Man vs K .C. Munchkin.
4:48 PM - They're having a promotion at the Far Cry 3 booth where they promise you a free copy of the game if you let them shave your head. How about a deal instead where I pay you $60 and I get to keep my hair? Or even better, one where I pay you $0, I keep my hair, and I don't have to play Far Cry 3?
![]() |
| Could be worse... yesterday they were giving out tattoos. (No joke.) I hear tomorrow they're doing free dental work. |
6:02 PM - Decided take a walk during my dinner break to ditch my gear. While the stereotype that gamers are unkempt and malodorous is often overstated, I have to admit that Boston's dismal spring air did seem a bit more refreshing than usual.
6:45 PM - Considering all the Dungeons & Dragons and Magic the Gathering I've seen here, I was astonished to end up in line next to a group of people playing actual cards. Further inquiry revealed the game to be an arcane Vietnamese variant of Asshole called "Killer".
7:45 PM - Attended a panel on freelance video game journalism, featuring Susan Arendt, managing editor of The Escapist (who was on yesterday's panel about game criticism). Heard some good tips in case I ever take this little hobby of mine to the next level.
10:00 PM - Giant Bomb Safe and Sane Family Funfest 2012. Panel topics included the site's recent acquisition by CBS Interactive, the crew's list of PAX must-see games, StreetPassing, Cards Against Humanity, prestidigitation and Hank Lee's Magic Factory.
11:36 PM - Giant Bomb post-party at J. J. Foley's. Got a chance to meet a bunch of great users, as well as talk with Brad Shoemaker and Patrick Klepek from the site. Also there was beer.
2:24 AM - It's been a long time since I was in a bar late enough to be herded out at closing time. Tomorrow morning might be a rough start.
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