Friday, May 31, 2013

Let's Spend $100 on Kickstarter! (Part II)

Earlier this month, I decided that if I wanted to keep calling myself a "fan of indie games", it was finally time to join the cause and throw some money down on Kickstarter. Of the 100 bucks I promised to cough up, half went to the four projects I talked about in my last post. In case you're curious how they're doing, two got funded (Stonehearth and A.N.N.E), one is looking fairly troubled with about $40K and six days left to go (Clandestine: Anomaly) and one was outright cancelled (Ray's the Dead), though it sounds like the campaign was terminated because the devs struck a deal with a publisher.

But enough about the past... I've still got a crisp General Grant in my pocket, which left unoccupied is liable to be spent on exotic skin creams to deal with these terrible crows' feet I'm developing. (I'm kidding, of course—there's really no practical way to use paper money to buy anything on the World Wide Web.)

Anyway, here are the rest of the games I chose to fund...

Tuesday, May 21, 2013

Let's Spend $100 on Kickstarter! (Part I)

I'm sure nearly all of you have heard of the crowd-funding site Kickstarter, but since my grandmother reads this blog, please bear with me for a moment.

Dear G-Dawg: (yes, we actually call my grandmother "G-Dawg")

Kickstarter is an amazing website where individuals can directly fund an exciting new idea, instead of sitting around on their asses hoping someday a corporation or some mad billionaire decides it will be profitable enough. Think of it as a way of distributing a small amount of risk to a bunch of people, which means that there's actually still a way to create something in this shitty economy, even without the intervention of venture capitalists or big-market producers. It's not perfect, but it's a hell of a lot better than pining for a sequel to your favorite cult classic that never ends up getting made.

Also, sorry I never call. Love, Your Grandson.


Unfortunately, despite Kickstarter's massive potential for nurturing innovation, for the most part I've been too lazy, cheap, or cowardly to fund any projects. (I did fund the Double Fine Adventure—recently announced as "Broken Age"—though one could hardly consider that a bold business venture.) Today, I finally decided to man up, vowing to find $100 of worthy video game projects to fund. Here's what I came up with.